Skip navigation

Monthly Archives: October 2010

A week or so ago I completed all of the major blocking in for an urban Left 4 Dead 2 map, based loosely on some neighborhoods around here in Montréal. I’ve started outdoor texturing and unfortunately I have not documented this stage too well (I’m writing this retro-actively).

Here is the one screenshot that I have from the very beginning of the texturing phase.

Advertisements